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Rift: Proven Cleric Builds and Macros


Main Tank Healing Builds:
It is my opinion this is our best option of a build for being a healer, whether it is on a raid or in a group. This build should provide abilities to keep a single target tank alive as well as abilities to have enough group healing to keep a group alive during AE damage.


 

Quote:
Krom's Build
Sent / Ward
http://rift.zam.com/en/stc.html?t=10...stco.xE00qkRaz

With this build I keep all of my sentinal abilities I have come to love but add in a lot more healing options with the warden's HOTs. These HOT's give me 2 more group heals and an ability to heal the group when casting single target water heals by using Ripple (lasts 6 seconds).

So I lose some shields and a couple other of the purifier abilities from the first build but I think there is far more to gain here with the wardens group healing abilities (especially healing showers that heals up to 10 with an AE HOT).

 

Quote:
Hamur's build
Sentinel / Warden / Purifier
http://rift.zam.com/en/stc.html?t=10...kRqz.E0Ebbszco

Basically the same as Krom's build above but with a few points changed around.

 Quote:

Shenanigans' build
sent / puri
http://rift.zam.com/en/stc.html?t=00...stco.ExoVzxdoz

my build is similar to Krom's but I put a few more points into purifier to go all the way up the tree. I agree with Krom about caregiver's blessing and caregiver's grace. I tried to rebuild this role to elminate them but I need the 32 points in for surging flames and the wisdom buff and honestly there are few tree talents in purifier that seem worth it.

What I like about this build is that it gives me a lot to work with. 50% of overhealing is transfered to up to 5 party or raid members within 15 meters of the tank. You get an instant garaunteed crit heal (combine touch the light and flashover). A self shield and a shield that can be cast on anyone but yourself with only a 3 second cooldown (and a 20 second cooldown on the target). In combat rez and more

I haven't really used any macros for healing since it seems kind of pointless given how it changes throughout the course of the battle but I did start using this one. This gives me an instant guaranteed crit heal. I macroed it because I use this combination for emergencies and sometimes I would click too fast or due to having 5 fps it just would not actually hit both flashover and touch the light. This way I just spam the macro until the heal goes off and know that I will get both flashover and touch the light.

Quote:
#show Healing Invocation
supressmacrofailures
cast Flashover
cast Touch the Light
cast Healing Invocation

I have also started using a mouseover macro for cleansing, this works very well (tried it out on bloodwalker, made it sooo much easier to cleanse the curse before it puts the dot on). I have the macro in the 5 slot on my main action bar but what I do is, on fights that I know cleansing is very important (like bloodwalker) I'll move it to one of the slots I have my two extra mouse buttons keybound to. If you have extra mouse buttons this makes cleansing super easy on fights where it is very important.

Quote:
#show Cleansing Breath (I think that's what it's called)
supressmacrofailures
cast @mouseover Cleansing Breath

 

Hybrid / DOL builds:
This is taken from Rantology on the Rift Forums, read his thread for full details:

http://forums.riftgame.com/rift-general-discussions/classes-telara/cleric-discussion/263354-rants-guide-dol-hybrid-raid-healing-macros.html

DoL Macro:
This will ensure that you're able to cast DoL on demand, it will stop any cast/spell queue you currently have going and cast DoL immediately.

#show Doctrine of loyalty
suppressmacrofailures
stopcasting
cast doctrine of loyalty


Inquisicar:
There are few macros for inquisitors but the basic rotation will be to keep SH and Vex at 100% uptime > Nysyr's Rebuke > BoD procs > BoJ spam. Add Soul drain in there before BoJ spam if you wish to keep the Clinging Spirits debuff applied. Use Aggressive Renewal early and often to avoid mana issues, also keep a healthy supply of Heroic Mana Tonics on hand for insurance, they are cheap as dirt.


51/11/4 DPS Heavy Build.

Movement BoJ macro:
#show Bolt of judgment
suppressmacrofailures
cast bolt of judgment
cast Bolt of Radiance
cast Waterjet


Fanaticism+SH macro:
#show sanction heretic
suppressmacrofailures
cast fanaticism
cast sanction heretic


45/11/10 'Middle of the Road' is an alternate build between the 51 and the 38. It will do less DPS than the 51 (but more than the 38) while healing a bit more, you also get Tidal Surge which is a very nice cooldown to pair with DoL. The 38 point build is still superior for healing, though. Use the same macros from the 51 point build above. In addition the Tidal Surge macro is below:


#show Tidal Surge
suppressmacrofailures
stopcasting
cast tidal surge
cast Doctrine of Loyalty


38/17/11 Healing Heavy Build. This build includes Protect the Flock from the sentinel tree along with a few extra healing talents. Protect the Flock applies a buff for 5% reduced damage taken for 6 seconds. This will hit everything your heals touch as Reparation and DoL are both considered AoE healing.

BoJ movement macro:
#show Bolt of judgment
suppressmacrofailures
cast bolt of judgment
cast Bolt of Radiance
cast Life's Vengeance
cast Vex


Shamicar:
Shamans in general have a harder time generating convictions than Inquisitors because their natural DPS rotation includes only 1 life-based ability, so you have to use Bolt of Radiance and other abilities not normally found in the rotation to generate convictions on a steady basis. There are two ways to deal with this. A) Spec deep justicar for Light Makes Right or B) Use 2 separate macros, one normal DPS macro and a separate Conviction generating macro to ensure you have convictions at all times. If you do not have an Inquisitor in your raid you need to be sure to keep Censure up. Censure applies a 3% magic debuff but will overwrite Clinging Spirits from the Inquisitor which is a 7% magic debuff, so you need to be sure you're not using it if you have someone in your raid doing Clinging Spirits.

51/11/4 DPS Heavy Build. You want to get Inquisitor over Sentinel as a 3rd tree because Sanction Heretic grants 2 convictions, one on the initial hit and one on the initial DoT tick.

Normal DPS macro:
#show crushing blow
suppressmacrofailures
cast massive blow
cast frozen wrath
cast sanction heretic
cast lightning hammer
cast bolt of radiance
cast crushing blow
cast bolt of judgment
cast vex
cast jolt
cast glory of the chosen
cast fated blow


Conviction macro:
#show crushing blow
suppressmacrofailures
cast Sanction Heretic
cast bolt of radiance
cast censure
cast strike of judgment
cast Bolt of Judgment
cast vex
cast jolt
cast glory of the chosen
cast fated blow


AoE macro:
#show Avalanche strike
suppressmacrofailures
cast Strike of the Maelstrom
cast Avalanche strike
cast jolt
cast Glory of the Chosen
cast fated blow


38/17/11 Healing Heavy Build. This build includes Protect the Flock from the sentinel tree along with a few extra healing talents. Protect the Flock applies a buff for 5% reduced damage taken for 6 seconds. This will hit everything your heals touch as Reparation and DoL are both considered AoE healing.

Normal DPS macro:
#show crushing blow
suppressmacrofailures
cast massive blow
cast lightning hammer
cast bolt of radiance
cast Life's Vengeance
cast crushing blow
cast jolt
cast glory of the chosen
cast fated blow


Conviction macro:
#show crushing blow
suppressmacrofailures
cast bolt of radiance
cast Life's Vengeance
cast censure
cast strike of judgment
cast jolt
cast glory of the chosen
cast fated blow



AoE macro:
#show Avalanche strike
suppressmacrofailures
cast Strike of the Maelstrom
cast Avalanche strike
cast jolt
cast Glory of the Chosen
cast fated blow


45/21/0 Justi Heavy Build. This build gets you the Light Makes Right talent from justicar and offers much faster conviction generation. A few points can be moved around to suit personal preference in this one, you can take a few points (up to 6-7) out of shaman and throw them in Inquisitor to grab Sanction Heretic and Armor of Devotion, or put one more into Justicar to get Interdict to have an interrupt.

Normal DPS Macro:
#show crushing blow
suppressmacrofailures
cast massive blow
cast lightning hammer
cast Sovereignty
cast bolt of radiance
cast crushing blow
cast jolt
cast glory of the chosen
cast fated blow


Conviction Macro:
#show crushing blow
suppressmacrofailures
cast sovereignty
cast bolt of radiance
cast censure
cast strike of judgment
cast jolt
cast glory of the chosen
cast fated blow



AoE Macro: *Note you generally want to use Even Justice to AoE with this build as this will yeild both a DPS and HPS increase since Even Justice will hit 5 targets and is a justicar ability, therefor healing for 25% of the damage done.
#show Even Justice
suppressmacrofailures
cast Strike of the Maelstrom
cast Even Justice
cast jolt
cast glory of the chosen
cast fated blow


Senticar:
Senticars are a unique role as you'll be 32 points into sentinel and have several abilities normal hybrids will not have at your disposal. These can include:

-An AoE dispel
-Healing communion (which you can spam with serendipity without the risk of running out of mana in the event that you run out of convictions)
-Healer's Covenent
-Healer's Haste
-Healing Breath which will be talented for a rather useful spot heal
-Touch the Light which can be paired with either Healing invocation or Healing communion
-Divine Call
-Reprieve

Don't forget to use them! The downside to this spec is that your DPS will absolutely tank to sub-chloro/bard levels. However the advantages are that you can seamlessly switch from helping out on tank healing, spot healing and cleanses to pumping out infinite amounts of raid healing, with 2 separate battle rez' to boot.

31/32/3
Classic Senticar

Normal DPS macro:
#show Strike of Judgment
suppressmacrofailures
cast Sovereignty
cast sanction heretic
cast bolt of radiance
cast Life's Vengeance
cast censure
cast strike of judgment
cast bolt of judgment
cast vex


Healer's Haste macro:
#show healer's haste
suppressmacrofailures
cast healer's haste
cast Healing invocation


Touch the Light macro: *you can choose to either have Healing Invocation for an emergency tank heal or Healing Communion for an instant cast AoE heal. Simply switch 'Healing invocation' with 'Healing Communion' if you wish to have that instead.
#show Touch The Light
suppressmacrofailures
cast Touch The Light
cast Healing Invocation


Battle Rez macros:
These announce in your choice of a channel who you're battle rezing. ex: 'Battle Rez on Rantology' simply replace the "s" at the start of the 3rd line with the channel of your choice if you want to change it. The ones below will announce in Say chat.

#show Absolution
suppressmacrofailures
s Battle Rezzing %t
cast Absolution


#show Life's Return
suppressmacrofailures
s Battle Rezzing %t
cast Life's Return


31/25/10 Super Raid Healer - This build sacrifices some utility to make your DoL healing as strong as it can possibly be, it also gains Tidal Surge. The downside is that you will give up your 10 minute battle rez, Divine Call, Serendipity and Healer's Haste which means you will not be able to as effectively help out on tank healing or spam healing communion with serendipity procs. You also lose Sanction Heretic and Bolt of Judgment from Inquisitor and will not have a reliable ranged conviction generator.

Main DPS macro:
#show Strike of Judgment
suppressmacrofailures
cast Sovereignty
cast bolt of radiance
cast Life's Vengeance
cast censure
cast strike of judgment
cast waterjet
cast vex


Tidal Surge macro:
#show Tidal Surge
suppressmacrofailures
stopcasting
cast tidal surge
cast Doctrine of Loyalty


Tanking:
This is from Radak on the Rift Forums, read his thread for full details. We are posting some of the more popular ones based on 1.5 patch:

http://forums.riftgame.com/rift-general-discussions/classes-telara/cleric-discussion/214461-justicar-tanking-guide-radak-version-3-a.html
 

51 point builds
The following builds will all have 51 points in justicar which will give you DoA which can be very helpful experts with a healer that is a bit weak/undergeared because you can assist party healing by a lot. The also give you a lot of armor because MoL gives 1% additional armor per point spent in the justicar tree.
 
Basic with Cabalist: 51 Justicar / 9 Shaman / 6 Cabalist
This spec also gives the 5% spellpower that the basic spec provides with sentinal. However by spending 6points in cabalist you can pick up Dark Harbor which will increase your elemental (water/fire/earth/air) resistance by 40 and stacks with the resistance provided by a bard or archon. This can be helpful when tanking magic heavy bosses like Cyclorax or Gatekeeper Kaleida and with Hammerknell on our doorstep we can also expect bosses with water damage there. However since it does not provide life and death resistance you won't benefit from it in GSB or RoS or bosses that deal death damage like Gregori Krezlav in DSM. With this spec you also get Obliterate which can be useful for aoe pulls if you build the Lurking Decay on the last mob of the pack before it.
If there are some bosses in hammerknell with water damage this will be the spec of choice
Basic with Inquisitor: 51 Justicar / 9 Shaman / 6 Inquisitor
This one is nearly similar to the spec above however it has changed to 5% spellpower in sentinal for 5% spell crit and 50 endurance plus 215 armor from Armor of Treachery. With this change you do lose courage of the bear but if you got someone else with a strength aura this is no problem as they don't stack (and you can still use courage of the Jaguar to keep 40 dodge). Also notice that because you lose 5% spellpower you will generate slightly less threat however you can switch to armor of Devotion to get 42SP and SC which can help a bit.

44 point builds
These build change a few points from justicar to pick up different thing in other trees. However they lose some armor and DoA as a result but keep the new AoE taunt Rebuke. (There are a few variations possible with the 44 points in justicar where you drop different points. However all possible combinations will drop Humility. And the remaining points can mainly be removes from DoB, Hammer of Virtue and Supremacy but you can also remove some from Light Makes Right, Commitment or Healer's Creed).

Deeper Shaman: 44 Justicar / 22 Shaman / 0 Purifier/Sentinal/Templer
In this spec you take a few more points in Shaman. This will give you a 360 cleave that can be usefull at the pull when mobs are still around you. However it does less damage then Even Justice and does not give a conviction. You also get Jolt which is off the gcd and can be used when you crit the damage isn't that high because of the 40% reduction but that is countered with the 50% increase in air damage. You also get a second mana cooldown but that's normally not needed but can be useful. You also get Glory of the chosen which will give you a small heal off the gcd whenever you are crit (remember crit immune does not exist in Rift).
By leaving the last soul empty it's possible to switch the soul. This gives you the option to use Sentinel for the instant heal, Purifier for the self shield or even Templar for Break Free (you can break out of crystals at Majolic with it and a few other things). And again there are a few variations possible in the shaman tree.

Purge: 44 Justicar / 12 Shaman / 10 inquisitor
The reason this spec is popular is because it gives you 50endurance+215armor from Armor of Treachery and gives you purge which can be very useful on a lot of boss fights in experts (However since patch 1.2 more people now have purge making this less useful). Some examples are Groniks reflect shield, Warden Falidor or the heal in the Geldo council. It will also give you the small heal from shaman that is off the gcd and can be used when you are crit. There are a few variation on this spec possible where you move some points from shaman to justicar.
Another use for this spec is against Cyclorax where you can actually range tank the boss by using the inquisitor abilty's (remember all life ability's give conviction and all ability's get the +300% threat). This will save you a lot of running around from the aoe and the threat is high enough to not lose aggro.

Deeper Cabalist: 44 Justicar / 12 Shaman / 10 Cabalist
This is a small additional to the 51 build with cabalist. What you get is a bit more damage on your spells (not your melee attacks) and you get a additional aoe damage spell that can be used during those harder aoe pulls by stacking up Lurking Decay on the last mob of the pack before it and using tyranny. But if you don't have any you can use Sigil of power aswell. Other then that it has the same advantages as the basic with cabalist spec.

38 point builds
These talents builds give up a decent amount of armor, Rebuke and DoA to pick up ability's deeper into certain trees. With the change to the justicar tree in patch 1.3 I wouldn't advice a 38 point build anymore as have to give up a decent amount of stuff (In most of these builds a lot of variations are possible so if you want to switch something around feel free to do so)

Deep Shaman: 38 Justicar / 28 Shaman / 0 purifier/sentinal
The reason this spec is popular is the ability to get a charge and the 360cleave. This makes picking up large packs of mobs a bit easier. But other then that the spec doesn't give much more then the 44 version of the shaman build and you lose your Rebuke to get it.
Again the last soul is free of points to make it changeable as with the 44 point build.
With this build taking points out of commitment seems a pretty logical option because the amount of mana you will have with 2 mana cd's and the mana return on crit will be huge so the mana on block will be unneeded.
 
Deep Cabalist: 38 Justicar / 7 Shaman / 21 Cabalist

Seems to be the most popular for AE aggro pulls since 1.5
This spec gives you a lot of new additions to the deeper cabalist spec and as a result this build has probably the highest possible aoe threat and a few tricks.
The most important thing you get from taking this build is the ability called Mealstrom. This pulls up to 3 mobs within 15 meters of you towards you which makes runaway mobs easier to pick back up again. However the range is pretty big so be careful not to pull the next pack towards you.
It also has a aoe damage aura every min for 20sec that will also help you keep that aoe threat. And there is are even more like Curse of Solitude and the shorter cd Obliterate.
This is also one of the specs that will have no problem ranged tanking certain bosses.