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Rift: Melee DPS Mechanics


At Level 50:

Stats:

61.8 parry rating = 1% parry
42.25 dodge rating = 1% dodge
26.375 crit rating = 1% crit
5 hit/focus rating = 1% hit
10 resistance = 1% chance to resist (damage reduction aspect seems diminishing)

Class Stats:


Warrior
GCD = 1.5 seconds
1 str = .075 AP, 1 parry rating, 1 block rating
1 dex = .025 AP, 1 dodge rating, 1 crit rating
1 end = 9 hp
10 AP = 1 DPS (supposedly AP does not affect autoattack)

Rogue
GCD = 1 second
1 dex = .5 AP, 1 dodge rating, 1 crit rating
1 str = .5 AP, 1 parry rating
1 end = 9 hp
10 AP = 1 DPS

Cleric
GCD = 1.5 seconds
1 wis = .75 SP, 1.5 mana regen per 10 seconds
1 int = .25 SP, 1 crit rating, 10 max mana
1 end = 9 hp
5 SP = 1 spell DPS?

Mage
GCD = 1.5 seconds
1 int = .5 SP, 1 crit rating, 10 max mana
1 wis = .5 SP, 1.5 mana regen per 10 seconds
1 end = 9 hp
5 SP = 1 spell DPS


 

Skill Damage Calculations:

Sorry, not much solid math on this topic yet, just some guesswork. I can't seem to figure out where skills get their wide damage hits, or how to find out min damage.

For melee users, your weapon's top-end damage has no effect on your skills. Only your weapon's dps matters, and for skills that do not say otherwise, only your main hand weapon is used. Offhand only adds to stats and autoattacks as far as I know. Your ranged weapon dps is used for ranged skills (ones that say "require ranged weapon"), and is not added when using melee skills (ones that say "requires melee weapon", or vice versa. The range of the skill itself is unimportant, as the game uses a specific weapon's dps for each skill.

Estimated Dmg = (((tooltipdmg + (AP*coefficient) + (weapondps*coeffcient)) * total%dmgmods) * total%debuffmods)

 Critical Hits:

Critical hits always do the same amount, which is your crit damage bonus (default is 1.5) x the max non-crit hit that ability can do. So to see your max possible hit for any skill, just take the crit skill value / 1.5. Of course buffs will raise your max damage, but with the same buffs, every crit will hit for the same amount.

Hit Caps:

The suggested values for hit/focus are:
0 for T1
100 for T2
220* for Raid (up from originally thought to be 200, people report getting misses/resists under 220)

Toughness suggested values for tanks are:
50 for T1
100 for T2
150 for Raid

 

Written by:  Rhys