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Rift: Nightblade


The Nightblade

The Nightblade is an offensive rogue, specializing in elemental damage, rather than physical. While many of the Nightblade's abilities are ranged, the class excels in melee combat, due to excellent synergy within the soul tree.


Combo Builders:

Fiery Spike - (1 point) - Ranged attack that puts a fire DoT on the target, up to 3 stacks.
Dusk Strike - (2 points) - Regular damage skill on a 10 second cooldown. Gains 50% bonus from AP.
Twilight Force - (2 points) - Ranged attack that gets 50% bonus from AP. Slightly more damage than normal point builders. 10 second cooldown.
Dark Malady - (2 points) - Attack from stealth that causes you to deal 20% more damage for 8 seconds. Good for starting a fight, but will not be much of a dps increase on longer fights.
Puncture - (2 points) - (Assassin) - Puts a DoT on the target that is not reduced by armor. 10 second cooldown.
Keen Strike - (1 point) - (Bladedancer) - Basic combo point generator.
Quick Strike - (1 point) - (Bladedancer) - Usable after Keen Strike, but deals more damage. 3 second cooldown.
Precision Strike - (2 points) - (Bladedancer) - Usable after Keen strike, deals much more damage. 10 second cooldown.


Finishers:

Blazing Strike - Deals damage and can be specced to refresh your fiery spike.
Scourge of Darkness - Causes your next 10 attacks to deal additional damage.
Dauntless Strike - (Bladedancer) - Deals damage and gives 5% crit chance to raid for 12s per combo point. Doesn't stack with Bard motif. Avoid casting if you have a bard.


Other important skills:

Combat Pose - (Bladedancer) - Targettable dex buff.
Weapon Barrage - (Bladedancer) - Deals damage and interrupts spellcasting. Silences for 5 seconds on a successful interrupt. Useful for bringing caster mobs to you when you want to keep them in range to use Rift Disturbance. Doesn't trigger GCD.
Ebon Fury - Causes your Dusk Strike and Twilight Force to have no cooldown, and reduces their cost by 50% for 15 seconds. Does not trigger GCD. 2 minute cooldown.
Fiery Chains - Deals damage to target and up to 3 targets nearby. 6 second cooldown.
Weapon Flare - Deals damage to target and up to 8 targets nearby.
Blade Tempo - Gives 30% damage for 15 seconds.


Soul Tree Options

Blazing Fury (Tier 1) - Increases the damage of combo point builders by 3/6/9/12/15%.
Improved Blazing Strike (Tier 1) - Increases the crit chance of Blazing Strike by 5/10%.

Unstable State (Tier 2) - Increases non-physical damage by 3/6/9%.
Coup de Grace (Tier 2) - Increases finisher damage by 3/6/9/12/15%.
Twilight Force (Tier 2) - Ranged point builder. Slight damage increase over other builders.

Boosted Recovery (Tier 2) - Increases healing on you by 2/4/6%.
Exceptional Resilience (Tier 2) - Decreases damage taken by 2/4/6%.

Fire and Death Attunement (Tier 3) - Reduces fire and death damage taken by 5/10/15%, and increases all damage you deal by 1/2/3%.
Melted Skin (Tier 3) - Gives your Hellfire Blades proc a 50/100% chance to increase your damage by 5% for 10 seconds. This skill can have nearly 100% uptime with only 1 point invested.

Lingering Flame (Tier 4) - Gives your Blazing Strike a 20/40/60/80/100% chance to cast fiery spike on your target if fiery spike is already on them. This skill is also able to increase the stacks, and doesn't simply refresh it. It also gives you a combo point as if you cast fiery spike.
Ebon Fury (Tier 4) - See Above.

Heat Retention (Tier 5) - Your combo point builders have a 20/40/60/80/100% chance to stack a buff on you for 30s, increasing non-physical damage by 2% per stack. At 5 stacks, your next finisher removes the effect and deals 30% more damage. Due to some Nightblade skills giving more than 1 combo point, this skill will not be able to proc on every finisher, making 5 points unneeded. You can get away with having 4, or even 3 points, and still get the 30% buff every other finisher.

Scourge of Darkness (Tier 6) - See Above.

Combat Expertise (Tier 1) - (Bladedancer) - Increases hit chance by 1/2/3/4/5%.

Blade Finesse (Tier 2) - (Bladedancer) - Increase autoattack damage by 10/20/30/40/50%.

Ambidextrous (Tier 3) - (Bladedancer) - Increases Dexterity by 3/6/9/12/15%.

Combat Efficiency (Tier 4) - (Bladedancer) - Returns 1/2/3 energy per combo point whenever you use a finisher.
Blade Tempo (Tier 4) - (Bladedancer) - See Above.


Macros

These will allow you to cast your skills in the best possible order with less hassle. The 1cp macro will add 1 point (2 if precision strike is up) per press, and at range will cast fiery spike. The 2cp macro will cast dusk strike first (in case ebon fury is active), and puncture second. The finisher macro will cast scourge of darkness if it is available.

(1 point point)
#show Precision Strike
suppressmacrofailures
cast Precision Strike
cast Quick Strike
cast Keen Strike
cast Fiery Spike

(2 combo points)
#show Dusk Strike
suppressmacrofailures
cast Dusk Strike
cast Puncture

(Finishers)
#show Scourge of Darkness
suppressmacrofailures
cast Scourge of Darkness
cast Blazing Strike


Playstyle

Your goal is to get 3 stacks of fiery spike on your target, and continue to refresh it with blazing strike. Use Hellfire Blades and either Lethal Poison or Smoldering Blades for weapon enchants. You should start out the fight with a single Fiery Spike, followed by Puncture, then Dusk Strike, and Blazing Strike. Blazing strike will cast another fiery spike on the target, giving you a combo point and refreshing the duration. Use your 1cp builder macro to get back to 5 points, then use blazing strike again, giving you 3 stacks of fiery spike. Continue to use 2 1cp builders, then a 2cp builder, then a finisher. Never use puncture and dusk strike in the same rotation after the first one. Whenever you use Scourge of Darkness as your finisher, you will need to manually refresh fiery spike. You may use your temp buffs when you feel the need. For Ebon fury you will want to change your rotation to Dusk Strike, Dusk Strike, Blazing Strike for the duration.

This build was designed for single target DPS, so you may not be as strong against AE pulls. You can use Fiery Chains and Weapon Flare for AE damage, and Twin Strike and Compound Attack from bladedancer. Many bosses have times when you can't be near them, so you want to make sure you keep fiery spike rolling, and hit them with any ranged attacks you have, such as twilight force. Some builds prefer a point in Flame Thrust for a ranged finisher that refreshes fiery spike.

Once you have your macros set up, you really only have 3 main buttons to press. The standard rotation is 1cp 1cp 2cp finisher, with blazing strike giving you a point when used, and a manually cast fiery spike giving you that first point when scourge of darkness is used. Note that when precision strike is up, you only need to hit that macro once.


Class Combos

Bladedancer - Access to Combat Efficiency and Blade Tempo, as well as passive hit and dex buffs. Also gives you good damage combo builders and utility, like silence, snare, and a targettable dex buff.

Assassin - Gives access to Puncture and many passive damage buffs.


Recommended Builds

17 Assassin / 19 Bladedancer / 30 Nightblade - http://rift.zam.com/en/stc.html?t=0M...0V0s.ihtzbqL0o
 
 
 
Written by:  Rhys