Boss Melee:
This build should maximize single target DPS with either some support for AE or the ability to go straight in to high DPS wilth out having to "warm up" when switching targets (ie don't have to get a bunch of effects/dots going before DPS gets good). If you can do 700+ DPS on boss, switch targets and start doing 600-700 dps on a single add - then i think in many cases that is as good doing 500 dps on boss then being able to switch and do 800-900 dps on adds.
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32pt Assassin Build: 32 Asn / 20 BD / 14 NB - http://rift.zam.com/en/stc.html?t=1M...xof0dbR.Vf0I0s Single Target dps build. Essentially the same rotation as the 27 Bladedancer melee build, except refresh Impale after it wears off. Lead with Jagged Strike from stealth, and use Slip Away to refresh Jagged Strike when available. Slip Away can also be used to dodge some boss mechanics. The easy rotation is similar to BD, which is Fiery Spike -> 2pt (dusk strike, precision strike, or puncture) -> Backstab (or quick strike) -> Keen Strike --> Deadly Strike. The harder rotation to avoid dps loss when refreshing Impale is: BS>DS>FS>KS>Deadly PS>Punc>FS>Impale BS>DS>KS>KS>Deadly FS>PS>Punc>Deadly Repeat This rotation is difficult even when standing still, and is probably near impossible to do correctly while moving. |
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32pt Bladedancer Build: 32 BD / 19 Asn / 15 NB - http://rift.zam.com/en/stc.html?t=0M....0VRcxob.V0xMh Single target melee dps build. I use bladedancer skills in conjunction with backstab for 1pt building, while also maintaining fiery spike once per rotation. I also have a 2pt rotation of puncture and dusk strike. Alternate between a Spike->Backstab->Keen Strike->Precision Strike rotation and a Spike->Puncture->Dusk Strike rotation, always with Deadly Strike as the finisher. Can use Dancing Steel, Compound Attack, and Twin Strike for AE, but I'm not sure how good the AE damage is. I normally run this for bosses. Has Blade Tempo and Double Coup for dmg cooldowns, as well as a movement-debuff breaking charge, and a ranged interrupt/silence off GCD. |
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27pt Bladedancer Build: 27 BD / 21 NB / 18 ASN - http://rift.zam.com/en/stc.html?t=0M...Vkcxob.VhxzhoR Macros: #show Backstab suppressmacrofailures cast Backstab cast Quick Strike cast Keen Strike cast Weapon Barrage #show Precision Strike suppressmacrofailures cast Precision Strike cast Puncture cast Dusk Strike cast Weapon Barrage Buffs: Hellfire Blades Smoldering Blades Rotation: 2>FS>1>1>DS rotation precisions strike -> fiery -> backstab -> keen -> deadly puncture -> fiery -> quick -> keen -> deadly dusk -> fiery -> backstab -> keen -> deadly This way, your 2pt builders, fiery spikes, and backstabs get the 105% dmg bonus, and quick strike takes it otherwise. One guy also mentioned possibly waiting 1s to be able to get a backstab in on every rotation. Combat Culmination is nice for AE fights or short trash adds where you will only get a few points in but not be able to use a finisher. The point in Sprint can technically go into the hit% if you need it. |
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SabDancer Build: 26 Sab / 21 ASN / 19 BD - http://rift.zam.com/en/stc.html?t=1M...VV0G0s.0VRcxcb Rotation: Preload 5x Spike Charges, Deadly Strike, Puncture, Spike Charge, Detonate Then repeat this: 5x Shrapnel, Detonate 3x Spike, Puncture, Deadly Strike, 2x Spike, Detonate For multiple targets, sub out spike charge for shrapnel. |
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Hoko's Build (Melee Ranger) Build: 26 RNG / 21 BD / 19 ASN - http://rift.zam.com/en/stc.html?t=1M...0ckck.Vf0I0s0o The ONE macro: #show Backstab petattack petcast Bite petcast Maul cast Backstab cast Precision strike cast Puncture cast Quick Strike cast Keen Strike cast Weapon Barrage cast Blade Tempo cast Quick Shot This is basically a high dps build with minimal macro'ing required. His original build has 5/5 Ambidextrous, but many say they prefer to get the instant pet just in case the pet dies. Press the macro til you have 5 points, then back up enough to use Head Shot for the 5% dmg buff. If Head Shot buff is up, use Deadly Strike. You can pull the Blade Tempo out for non tank-and-spank fights. Despite being Ranger centric, this is a melee build. Sozu's Ranger build is much better for pure ranged dps, or some form of Saboteur. |
Boss Ranged:
This build should maximize DPS on single target boss from distance, and needs to support some ability for AE dmg (easy enough as all ranged souls have good to great AE support).
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Sozu's Build (Ranger/MM) Build: 31 RNG/ 17 ASN/ 18 MM - http://rift.zam.com/en/stc.html?t=0M...cksk0z.0VMcx0b Macros: #show Quick Shot suppressmacrofailures petcast Rend petcast Bloodied Blow petcast Razor Lash cast Crippling Shot cast Piercing Shot cast Quick Shot #show Rapid Fire Shot suppressmacrofailures petcast Rend petcast Bloodied Blow petcast Razor Lash cast Rapid Fire Shot cast Head Shot Buffs: Virulent Poison Lethal Poison Predatory Instincts Blood Raptor Marksman Pedestal Rotation for Single Target: Lay down Marksman Pedestal Shadowfire > Macro > Macro > Macro > Headshot (Provides +5% to all ranged damage) Macro > Macro > Macro > Macro > Expose Weakness > Rapid Fire Shot (Big Burst) Macro > Macro > Macro > Macro > Head Shot (Highest DPS Finisher) With this rotation make sure to keep an eye on your Shadowfire buff. Whenever it wears off reapply it manually. Shadowfire has become the bread and butter of our damage increase in patch 1.2. AE: 2-4 targets: Trick Shot is your bread and butter in small, multi-mob pulls. Do not use Rain of Arrows as it is a DPS loss when there is only 2-4 mobs. Just spam Trick Shot and use Concussive Blast every 30 seconds for maximum damage output. If you find yourself too starved to spam trick shot (No Living Energy or Fervor buff) just cast a rain of arrows to catch up in energy. 5+ targets: Lay Marksman Pedestal > Shadowfire > Trick Shot > Trick Shot > Trick Shot > Concussive Blast > Rain of Arrows > Trick Shot > Trick Shot > Rain of Arrows Raid Setting: In a raid setting you will be given the Verse of Joy buff from bards every 2 minutes. When you recieve this buff immediately change your single target rotation to the following: Hit and Run > Empowered Shot > Empowered Shot > Deadeye Shot > Empowered Shot > Empowered Shot > Deadeye Shot Repeat this rotation until Hit and run wears off. At this point continue on with your normal rotation. |
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High Explosives Saboteur Build: 44 Sabo / 20 Asn / 2 NB - http://rift.zam.com/en/stc.html?t=0M...dxkkRz.0VMcxcb It uses 44 points to get to the new 44 point "High Explosives" passive ability which adds a DoT component to your Detonate, and really helps your single target DPS. There are quite a few points you can move around in Sabo but ones you really have to have for effectiveness are: Nimble fingers (Dex Increase = AP/Crit increase) Silent Setup (allows you to load charges without agroing mob - huge for getting DPS going right off the bat) Improved Blast Charge (increases the dmg of your single target DD) Increased Explosive Power (Increases dmg of all charges) Improved Spike Charge (Increases duration of spike charge - your best damaging ability) Improved Detonate (increases avg dmg of blast charge - most used ability) Charge Booster (more dmg when detonate with 5 charges) Annihilation bomb (used with Demo Specialist in small group AE rotation) Residual Shrapnel (Adds a DoT component to your AE Shrapnel Charge) Demolition Specialist (Allows you to use Annihilation Bomb to set off Spike/Blast charges and splash 2 other mobs with the dmg) Carpet Bombing (refreshes your bomb timers and allows you to have the next bomb used to immediately refresh 3 times) You can move points back and forth between the Ass "Poison Potency" (increases poison based attks which charges are) and the Riftstalker "Unseen Fury" (increases atk pwr) don't have definitive proof which is better yet (actually I think i have 4 points in Unseen fury so i could have the RS End Buff .Single Target:(this works for both melee and ranged, melee distance will give higher dps due to autoattk and ability to work in barbed trap) Spike Charge x 5 - Detonate Shrapnel Charge x 5 - Detonate If you have a second or 2 before your Spike Charge runs out can lay down a Barbed Trap Rinse and Repeat AE - Large Group (6+) Shrapnel x 5 - Detonate Repeat until you think mobs aren't going to live for 10 more seconds then spam Booby Trap in middle of group. AE - Small Group (2-5)(not sure this is BEST rotation but works really well) Spike x 5 - Annihilation Bomb - Detonate Shrapnel x 5 - Detonate Repeat - use Carpet Bombing to refresh Annihilation Bomb Again if you think mobs aren't going to live for 10 more seconds then spam Booby Trap in middle of group. |
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Marksman (1.2 version) Single target build: http://rift.zam.com/en/stc.html?t=0M...2%3EMark sman. (Note this is an outdated soul calculator, there was no change to the Assassin and Nightblade tree in this build, but there are new talents near the top end of the Marksman tree. The new/updated talents that I picked up are Bull's Eye 1/1, Sniper Training 3/3 and Close Quarters Combat 1/1. Other than those three everything else is unchanged.) Single target build info: - Priorities: Lethal Poison -> Hellfire Blades -> Marksman's Pedestal -> 5 point Rapid Fire Shot -> 5 point Deadeye Shot -> Strafe -> Empowered Shot -> Swift Shot. -Use Bull's Eye for Deadeye Shot as it comes off cd. -When using your Improved Hit and Run cd your priorities will change to the following: 5 point Rapid Fire Shot -> 5 point Deadeye Shot -> Empowered Shot. - Rapid Reload is best used right after popping Improved Hit and Run to bring it right off cd. This allows you to chain two Improved Hit and Run cds together for a total of 30s of high damage. - Keep in mind that you do not want to use an ability that rewards 2 combo points if you're only 1 point away from 5. - Use Common Sense. Feel free to try out these builds on the target dummies and post what you think of them. They have been good to me thus far in the dungeons and on the dps meters. |
Instance Clearing:
This soul should maximize AE (both 2-5 mob groups and 6+ mob groups) with acceptable single target dps.
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Saboteur (Ranged/Melee) versions Build: 44 Sabo / 20 Asn / 2 NB - http://rift.zam.com/en/stc.html?t=0M...dxkkRz.0VMcxcb Build: 26 Sab / 21 ASN / 19 BD - http://rift.zam.com/en/stc.html?t=1M...VV0G0s.0VRcxcb See Above. Saboteur builds are the best AE dps available to rogues. |
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Sozu's Build (Ranger/MM) Build: 31 RNG/ 17 ASN/ 18 MM - http://rift.zam.com/en/stc.html?t=0M...cksk0z.0VMcx0b See Above. Ranger build also works for AE and instance clearing. |
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BD/RS Solo PvE Build Build: 32 BD/ 17 ASN/ 17 RS - http://rift.zam.com/en/stc.html?t=0M...o0MR0dz.Vf0I0o The main focus of this build is to minimize downtime while maximizing DPS. The bread and butter of the build is Rift Scavenger from the Riftstalker soul. This skill will heal you for 6% of your max hp for each combo point on the target when it dies, resulting in a 30% heal each time you kill a mob. This is increased by Boosted Recovery, and the defensive nature of BD and RS augment your survivability. The key is to judge by your damage the best way to kill your target with a full set of combo points to get the heal. You use BD skills for damage with the cookie cutter 17 in ASN, while also gaining Rift Disturbance from RS for AE and damage reduction. Riftstalker also gives you Stalker Phase, allowing you to do some tricks to get 15% more crit and 15% more damage for 10s whenever you use your phase shifts. |
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51 Bard Build: 51 Bard / 8 NB / 7 RS - http://rift.zam.com/en/stc.html?t=1M....EIdqiqskqz.Vh When over the suggested amount of 4700hp, you may opt switch to one of these builds: Crit Focused Build: 51 Bard / 10 RNG / 5 ASN - http://rift.zam.com/en/stc.html?t=0M....EIdqiqskqz.ih AP Focused Build: 51 Bard / 10 NB / 5 Sabo - http://rift.zam.com/en/stc.html?t=1M...EIdqiqskqz.Vhb 51 Bard spec. It has been argued/speculated that the best way to build bard is by stacking crit, as AP scales very badly for most Bard skills, including Cadence and Coda of Restoration, your most used skills. The basic build uses NB for the large Cadence damage buff and RS for the AP buff and extra survivability. The crit build uses RNG and ASN for the 10% crit they provide and a slight hp increase, along with some decent self buffs. The AP build uses the NB skill, along with Sabo's Nimble Fingers for 15% more dex, providing less AP than RS, but adds crit as well. The standard Bard rotation is quite easy. Use Cadence -> Cadence -> Coda (cut off the second Cadence when you hit 5 points. Maintain your Motifs at all times, use Riff in emergencies, and use Power Chord when you need to build points on the run (Fiery Spike/Quick Shot can also be used for this depending on build). Verse of Vitality can be used as an additional AE emergency heal, along with spamming Coda of Restoration with Virtuoso active. |
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BardDancer Build: 45 Bard / 8 NB / 13 BD - http://rift.zam.com/en/stc.html?t=1M....EcdqVqskVz.Vh 45pt experimental Bard spec. The idea behind this build was to increase your healing and dps output while in melee range, while giving up very little. When in melee range, you abuse the Deadly Dance buff from Deadly Strike (which also deals more than Codas) to get double damage Cadence, and thus double healing. When outside of melee range, you heal and buff normally, and only give up the 51pt Verse of Joy. While the damage increase isn't major, the healing increase can be quite useful on many fights. I use Fiery Spike and/or Power Chord if I have to build points while moving, but try to stay in melee range to keep up the standard Cadence Cadence Deadly Strike rotation. Coda of Restoration is still good and can easily be squeezed in, since the Deadly Dance buff lasts for 3 combo builders, it will last for 3 Cadence casts, which is 1.5 rotations, so you can alternate Deadly Strike and Coda of Resto with minimal loss, or just take a dps/hps loss to cast the coda if the burst if needed. Note that this build is probably only good for an increase in dps, and may not provide additional healing due to the absence of Coda of Restoration on every rotation. |
Tank:
Riftstalker soul - what are the best companion souls, and do you really have to go 51 points in RS? Needs to provide as much HP/Dodge/Parry/Mitigation as possible, and also provide for AE Agro, Ranged Agro and quick snap Agro.
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Riftstalker Build: 51 RS / 8 BD / 7 Rng - http://rift.zam.com/en/stc.html?t=1M...EItIuqdRkkR.xb Standard RS tank build. Maxes your two scaling RS skills, gives 5% hp and 4% reduction from ranger, along with splinter and quick shot, giving you a good ranged way to build combo points for a Rift Guard before even taking hits. BD for the 5% dodge, excellent combo builder off GCD, and bonus dmg when you dodge. Also gives the 0pt skill of Side Steps (50% dodge for 15s), a 5% dodge finisher, a targeted 40 dex buff, and Twin Strike to put with Rift Disturbance on an AE macro. |